Solent Branch Racing
RACING FOR BEGINNERS - Keith Bater
The Boat .. The Crew ..
The Race .. The Rules
"Remember - Yacht Racing is the only sport where, if you
have a good day, you can beat anybody….."
A lot of what follows may be
taken to extremes – it all depends on the level you want to sail at.
In Dixon races a lot will depend on sailing the right course
efficiently, rather than a perfect boat and a perfect knowledge of the rules.
Thinking about the points that follow will significantly
improve your cruising as well as your racing.
The Boat
"Boat speed makes you a tactical
genius........."
"Simplicate and add lightness" - William Boeing
There is not a lot you can do about your boat, but you can do
something:
Ø
Remove the Red Ensign to
indicate you are racing. Fly a racing pennant from the backstay, usually a
No 1 pennant.
Ø
Make sure everything works
smoothly - fairleads, blocks, cleats, winches, halyards, reefing gear.
Ø
Take off weight where it
is possible (examples - Fuel, water, chain, and equipment). It’s amazing
how much weight accumulates on the average cruising boat. Racers are
ruthless about weight, particularly in the ends of the boat.
Ø
Keep the hull clean and
smooth.
Ø
Reduce windage – fold
the sprayhood, take off the dodgers if it’s easy.
Ø
Folding or feathering
props have less drag than fixed props.
Ø
Check your insurance
covers racing. Most insurers will give you this for free for just a few
MOA type races per year, some may include the Round the Island Race.
The Crew
Again, you are not going to change very much. Just make
sure of the following:
Give everyone a job:
o
Helm
o
Timekeeper for the start
o
Navigator – check: the
course, marks, tides, depths, bearings etc. Plot these with
the GPS if you can.
o
Sail trimmers
Very often these jobs will be combined. Make sure they know
what is expected – no need for long briefings, just a brief chat.
The Race
Starting
Get to the start line with plenty of time to spare.
Read the start sequence issued. Listen to the Race Officer;
understand the starting sequence, which may be 10 minutes or 5 minutes. If flags
are used, they will usually follow the sequence:
|
Signal Flag |
Sound signal |
Minutes before start |
|
Class flag hoisted |
1 sound |
5* |
|
Preparatory flag (P) |
1 sound |
4 |
|
Preparatory flag removed |
1 long sound |
1 |
|
Start - Class flag removed |
1 sound |
0 |
* or as shown in race instructions.
If flags are used, watch the flags, the sound signals are for information only.
-
Check the course, the sequence of marks and which side to
round them. ie ‘Leave mark to Port’ means you round to Starboard of the
mark.
-
Make a dummy run across the line to check the timing,
starting direction, wind strength, and sail setting needed. Stay near the line.
Avoid other boats that may interfere with your plan.
The most important factors at the start are:
- Call the time to go in minutes. At one minute to go call every 10
seconds.
- Start on starboard tack unless it’s obviously not required.
- Be near the line, going fast, in clear air. Yachts take time to reach the
best speed.
- Watch for the tide carrying you over the line; conversely, you may take a
long time to reach the line with the tide against you.
Beating:
See Sail Trim and Telling
tales
Tack slowly if you are shorthanded, give the crew time to
sheet in.
Get the boom near the centre line, practice using the
traveller and kicker to increase twist in the mainsail in light winds.
Sail the boat flat – more than 20° heel slows you down
because you have to apply rudder to keep the boat straight. (Windward
helm). Ease the main traveller or main sheet, or reef if necessary on a long
leg.
Stay in a 60° cone to the mark (inside the lay lines).
Don’t stay on the lay line – if the wind shifts your options are
limited.
(The lay lines are the outside limits of the course from where the boat can
round the next mark without tacking).
Tack on big heading wind shifts, watch for the freeing
shifts.
Keep the tide under the lee bow.
If you have any spare crew weight, keep it to windward.
Reaching - Remember to:
-
Sail the rhumb line, the shortest (and usually the
fastest) course between any two marks in a straight line.
-
When it is windy sail higher in the lulls and bear away
in the puffs.
-
Look for the next mark.
-
Check sail trim constantly on main and genoa.
-
Look to see what the rest of the fleet are doing,
remember the tide.
-
Generally if in front of a bunch of boats go high, if
behind a bunch go low.
-
Watch for gusts.
Downwind Leg:
-
Maximise your speed.
-
Sail the longer gybe first.
-
Stay near the centre of the course
-
Sail with the puffs and avoid the lulls.
-
Watch the current.
-
Keep clear air. Watch for boats blanketing you from behind
Finishing
- Remember the race isn't over till the finish!
- Make sure you have the right finish mark. Use binoculars.
- The finishing line can be biased just as much as a start line.
- Decide on the favoured end while sailing downwind.
- Try to push your opposition to the unfavoured end of the finish line.
- If in front: cover, stay between the competition and the mark
"Never interrupt your opponent when he is making a mistake..."
- Napoleon Bonaparte
TACTICS – GOLDEN RULES
-
Avoid being blanketed by other boats to windward and
ahead.
-
Avoid being lee-bowed by other yachts, you are in dead
air.
- Start near the upwind end of the start line.
- Ignore the position of the first mark when deciding where to start
(provided the first leg is a beat).
-
Keep in the front rank before the start.
-
Take a transit so you know when you are on the line.
-
If ahead, keep between your opponents and the next
mark.
-
Off wind, keep your wind clear and try to sail straight
for the next mark.
STRATEGY – GOLDEN RULES
-
On a short beat keep to the right - hand side of the
course.
-
Find out which way the current or tide is flowing.
-
Head for deep water and the outside of bends when the
tide is with you. Stay in shallow water if the tide is against you.
-
If everything is equal, tack up a 60 - degree cone
(well inside the lay lines).
-
Tack on headers.
-
Watch for the freeing wind shifts.
-
On a one - sided beat, sail the long leg first.
-
When sailing cross-tide, point into the tide and use a
transit to sail a straight course "over the land". Check your
track against the course to the mark with your GPS
-
Choose the gybe that takes you most directly to the
leeward mark.
-
Keep strong tides under your lee bow.
-
Head for the downwind end of the finish line on a beat.
Rounding Marks
Before rounding a mark, plan the course and time to
the next mark. Advise the crew what to expect for sail trim.
-
Hundreds of yards can be lost or gained by
good mark
rounding.
-
When rounding a mark, sail the boat round, adjusting the
sails progressively as you go;
avoid sudden changes of direction, and
maintain boat speed.
-
Watch for the tide setting you on or off the mark.
|
 |
-
At a downwind mark, approach wide and
take the buoy close
as you set off upwind:
|
 |
- If you have to gybe to round a mark, do it
early and wide, exiting close to the mark.
|
 |
RACING RULES
Summary of the Rules that Apply When Boats Meet
(Simplified, Condensed, Unofficial)
Below is a summary of the sailing rules that apply most often
on the race course. This summary is intended as an aid to sailors and not as a
substitute for the Racing Rules of Sailing
2005-2008.pdf (900 KB pdf),
a copy of which all racing sailors should own.
RIGHT-OF-WAY RULES
PORT-STARBOARD. Port-tack boats must keep clear of
starboard-tack boats. (Rule 10) Note: You are "keeping clear" of
another boat when she doesn't have to avoid you.
WINDWARD-LEEWARD. When boats are overlapped on the same tack,
the windward boat must keep clear. (Rule 11)
ON SAME TACK, ASTERN-AHEAD. When boats are on the same tack
and not overlapped, the boat clear astern must keep clear. (Rule 12) Note: One
boat is "clear astern" if she is entirely behind a line through the
other boat's aft-most point, perpendicular to the other boat'. The other boat is
"clear ahead." Two boats are "overlapped" if neither is
clear ahead of the other.
TACKING TOO CLOSE. Before you tack, make sure your tack will
keep you clear of all other boats. (Rule 13)
LIMITATIONS ON RIGHT OF WAY
If the other boat must keep clear, you have "right of
way". Even if you have right of way, there are limitations on what you can
do:
AVOID CONTACT. You must avoid contact with other boats, but a
right-of-way boat will not be penalized under this rule unless the contact
causes damage. (Rule 14)
ACQUIRING RIGHT OF WAY. When you do something to become the
right-of-way boat, you must give the other boat a chance to get away from you.
(Rule 15)
CHANGING COURSE. When you change course, you must give the
other boat a chance to keep clear. (Rule 16)
ON THE SAME TACK; PROPER COURSE. If you are overlapped to
leeward of a boat on the same tack, and if just before the overlap began you
were clear astern of her, you cannot sail above your proper course (i.e., the
course that will take you to the next mark the fastest) while you remain
overlapped. (Rule 17.1)
PASSING MARKS AND OBSTRUCTIONS
There is a set of special rules for boats that are about to
pass a mark or obstruction. However, these special rules don't apply between
boats on opposite tacks on a beat to windward. (Rule 18.1)
Except at a starting mark, you must give boats overlapped
inside you room to pass a mark or obstruction, and boats clear astern must keep
clear of you.
There is a two-length zone around marks and obstructions, and
a boat's rights and obligations with respect to another boat are
"frozen" when the first of them enters that zone. If you are clear
astern of another boat when she enters the zone, you must keep clear of her
until both boats are past the mark or obstruction, even if you later become
overlapped inside her. (Rule 18.2)
TACKING NEAR A MARK. Don't tack within the two-length zone at
a windward mark if you will cause a boat that is fetching the mark to sail above
close-hauled to avoid you, or if you will prevent her from passing the mark.
(Rule 18.3)
ROOM TO TACK AT AN OBSTRUCTION. When boats are on the same
tack on a beat and come to an obstruction, the leeward boat gets to decide which
way they are going to pass it. If the leeward boat hails for room to tack, the
other boat must give it to her; but the leeward boat must give the other boat
time to respond before she tacks. (Rule 19)
OTHER RULES
Before your Preparatory Signal, and after you finish, don't
interfere with boats that are about to start or are racing. (Rule 22.1)
If you break a rule while racing, get away from other boats
and do two 360-degree turns; if you hit a mark, do a tack and a gybe (not
necessarily a full 360 turn). (Rules 20 and
44)
If you start too soon, keep clear of others until you get
behind the line again.
(Rules 20 and 29)
You may meet other boats racing or not racing. Collision Regs
apply.